About This Game A distant planet. A dying colony. A deadly conspiracy.Fight a corrupt system in Ticket to Earth, the revolutionary tactical puzzle RPG!The mining boom has left New Providence to die and just one Earth-bound ship remains. Forced to fight to protect everything she loves, orphaned Rose stands between bloodthirsty marauders and a corrupt government.The puzzle grid is your battlefield as you position your team, collect matching tiles, and power up devastating special abilities. You’ve never played anything like this!Join the fight in Ticket to Earth, a sci-fi epic of betrayal and insurrection.Unique gameplay mash-up – Revolutionary hybrid gameplay blends battlefield tactics, puzzle, and RPG to create an entirely new style of play.Episodic science fiction epic – Get involved in the personal stories of four mismatched heroes as the fate of an entire world rests on their shoulders.Fight for justice – Unlock hundreds of potent combat abilities and use them to defeat murderous criminals, rampaging robots, and grotesque mutants.Join the movement – Be guided by the mysterious Stellar Consciousness Movement through a deep and satisfying RPG progression tree for each of your heroes.Enhanced Steam edition – This original mobile hit has come to PC and Mac with greatly improved high-resolution visuals and a suite of other improvements.When the refinery failed, it wasn’t just hundreds of miners who died. From that day on, the colony was dying too.Colonists had travelled hundreds of light years for the promise of a better life, but with the mineral deposits all but depleted and refinery destroyed, the lifeblood of New Providence was slowly draining away.A decade later, the wealthy few are now preparing to return to Earth on a gleaming luxury starliner, leading to mass protests by the many being left behind. The entire colony has become a powderkeg of resentment and desperation, and somebody is about to strike a match…Orphaned gardener Rose, left without a family when the refinery failed, is forced to become a Peace Keeper to protect the people she loves from an inexplicable wave of violence. Drawing upon the almost-forgotten training of her childhood, Rose battles swarms of mutated alien bugs and out of control robots. Slowly, she realises that these are not random events, but are part of an unspeakably evil plan…As Rose and her fellow Peace Keeper Wolf are pursuing the criminal masterminds of the Lands End massacre, their shuttle is shot down over the toxic wasteland left behind by the failure of the refinery. To their horror, they find instead that not everybody died in the disaster: some of the victims live on, altered and alien, no longer remotely human. Yet, even more dangerous things lurk in the ruins…Hidden within the freezing ruins of the Rinehart Refinery, Zero's army of murderous criminals prepare to assault the colonial capital, First Landing. Racing against time, our three heroes must confront the ghosts of New Providence's past in order to stop the Zero Day coup. Joined by new allies, will one Peace Keepers make the ultimate sacrifice so that Justice may prevail?The city streets of First Landing explode with violence in this apocalyptic finale to Ticket To Earth. Surrounded by enemies, our heroes must enter the very heart of the conspiracy in order to stop Zero's genocidal coup. Who lives? Who dies? Who will travel home to Earth? Episode 4 is coming in early 2019.Robot Circus is an independent game studio in Melbourne, Australia. We started the studio in 2011 after working together for many years at a large game studio on console games. Starting Robot Circus allowed us the freedom to pursue our passion for creating innovative experiences and compelling narrative.Ticket to Earth is the kind of game we formed our studio to make. We can’t wait for you to play it, and are looking forward to revealing all the cool locations and story twists that are coming in the future Episodes. 7aa9394dea Title: Ticket to EarthGenre: Indie, RPG, StrategyDeveloper:Robot CircusPublisher:Robot CircusRelease Date: 28 Jun, 2017 Ticket To Earth Portable ticket to earth wiki. ticket to earth update. ticket to earth guide. ticket to earth google play. ticket to earth guide. ticket to earth powers. ticket to earth tips. ticket to earth 1.1.7 apk. ticket to earth metacritic. ticket to earth chapter 3. ticket to earth android. ticket to earth part 3. ticket to earth youtube. ticket to earth episode three. ticket to earth episodes. ticket to earth twitter. ticket to earth apk 1.2.3. ticket to earth walkthrough. ticket to earth how long. ticket to earth play store. ticket to earth difficulty. ticket to earth chapter 4. ticket to earth episode 3. tickets for planet earth live. ticket to earth android review. ticket to earth ar. ticket to earth revdl. ticket to earth igg. ticket to earth episode 2 review. ticket to earth steam. ticket to earth review. ticket to earth 1.2.3 apk. ticket to earth ios review. tickets to earth wind and fire. ticket to earth android. ticket to earth apk obb. ticket to earth story. earth to moon ticket. ticket to earth apk mod. earth to mars ticket price. ticket to earth review. ticket to earth 4pda. ticket to ride middle earth. ticket to earth episode 2. games like ticket to earth. ticket to earth help. ticket to earth apk mod. ticket to earth 3 From the start the music caught my attention then having the choice of whether to opt out of the storyline to me as a Senior the storyline is definitely an advantage but for the younger crowd it is probably time wasted, simplicity of moving my character Rose around the puzzle is the biggest win as using the keyboard for actions can be confusing for some. From the music to the colours of the board to the increasing challenges at each level I have thoroughly enjoyed my introduction to Ticket to Earth. Thank you Robot Circus.. It\u2019s not common, but it is possible for mobile games to spawn some pretty clever gameplay conventions that you might not otherwise see on PC. I\u2019m not talking about AR or motion controls, but rather designs that work particularly well for short sessions on touchscreens, designs that many PC developers need not consider. Ticket to Earth takes two gameplay styles I\u2019m a huge fan of, turn-based tactics and puzzles, and merges them into a battle system the likes of which I\u2019ve never seen before. There\u2019s a lot of story and character progression built around it too, and while none of it goes particularly deep or varied it does offer some challenging battles in bite-sized portions.The colony world of New Providence has outlived its usefulness, and public order is breaking down as poor settlers scramble to get off-world. Tickets to Earth (see what they did there?) are unattainable by all but the richest inhabitants, sparking protests and unrest. In the distant settlement of Land\u2019s End this unrest is about to take on a whole new dimension, as hardened criminals stage a massive breakout from the penitentiary and set their sights on upending the planetary government. In the midst of this chaos, several heroes will be called into action from their diverse walks of life, including a gardener named Rose, a hardened bounty hunter known as Wolf, a doctor, a test subject, and more.I will warn you up front that Ticket to Earth is episodic, and currently contains three of its four planned episodes. There\u2019s no reason to believe the fourth won\u2019t make it in, but if you\u2019re anything like me having an incomplete game can be a bit of a buzzkill. What is already present will last you awhile, though, with three to four hours of main quests and side missions to work through per episode. Battles themselves don\u2019t take too long, averaging maybe five minutes each, but there are loads of them and loads of dialog and upgrades to explore between each. I will also say that the story is quite good, told in still comic panels with bold, colorful art and charming character designs. It\u2019s not going to break any expectations, but there\u2019s enough going on to keep you invested in the lives of Rose and her allies.It all revolves around the battle system though, and as interesting as it is, it comes with a few drawbacks. Combat takes place on a small-ish grid of colored tiles, four basic types and a few special ones later in the game. Your characters get two actions per turn, and moving along a single color of tile uses one of those actions. You can move as far as you want on that one action, as long as you stick to the color you first stepped on. Attacking or using most powers consumes another point, so you\u2019re generally going to be moving and attacking once each or moving across two colors of tile if needed. Each tile you step on boosts your attack, with a more pronounced effect after crossing five in a single move. This is key because it can push your base attack from 2 or 3 up to 20 or 30 for a single attack. Landing an attack resets your attack power, so running circuits around the grid between attacks is the name of the game, especially because that also charges your four color-matched powers.I like this system, and it\u2019s good for staging fast-paced tactical fights that don\u2019t require particularly rigorous thinking. It has its drawbacks, though, and chief among them is that it\u2019s heavily randomized. The tile layout for every battle is randomized, from the initial arrangement to what replaces crossed tiles. Most of the time you\u2019ll be able to get into position or charge up your attacks no problem, but there will be instances where you can\u2019t move more than two or three spaces because of a bad mix. It\u2019s worse when you have characters like Wolf, who gets important bonuses from one type of tile, or battles with lots of enemies because they use the same rules to move and will eat favorable tile layouts on their turns. There\u2019s also not much variety with the way this system is used, because almost every battle takes place on the same single-screen grid, and challenges you to defeat X enemies. After a few hours of those fights it can get a little old, especially if you repeat some due to bad tile luck or just to clear bonus objectives.You\u2019ll have plenty to do outside of battles, though, thanks to a wealth of progression systems. Your characters have four special powers, each tied to a specific grid color. There\u2019s a whole library of unique powers for individual characters that can be unlocked with cash earned from battles, allowing you to customize the capabilities of each. Cash can also unlock new weapons with different base and max damage stats. Missions and their bonus objectives also award tokens which are used on a passive skill tree to unlock stat boosts and handy new effects like damage boosts off specific tiles or remote collection of item drops. There are new dialog scenes between characters after every mission as well, so you can get as close to the cast as you want through some solid writing and plot twists.Ticket to Earth takes a great concept and makes a decent game out of it, one hampered only by the flaws of its ambition. As much as I enjoy the battle system it could have stood to be refined a bit further, mitigating the effects of bad RNG and adding a little more variety to the many fights you\u2019ll face. But everything else surrounding this system is great, and it\u2019s still a unique form of combat that you can get a lot of mileage out of. Bold, colorful graphics in both 2D and 3D and a surprisingly memorable soundtrack round out this unexpected gem. Definitely check it out if you\u2019re looking for something lighter or just different in the turn-based tactics field, and don\u2019t let the mutants, robots, or random chance get you down.Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https:\/\/goldplatedgames.com\/ or on my curation page!. From the start the music caught my attention then having the choice of whether to opt out of the storyline to me as a Senior the storyline is definitely an advantage but for the younger crowd it is probably time wasted, simplicity of moving my character Rose around the puzzle is the biggest win as using the keyboard for actions can be confusing for some. From the music to the colours of the board to the increasing challenges at each level I have thoroughly enjoyed my introduction to Ticket to Earth. Thank you Robot Circus.. It\u2019s not common, but it is possible for mobile games to spawn some pretty clever gameplay conventions that you might not otherwise see on PC. I\u2019m not talking about AR or motion controls, but rather designs that work particularly well for short sessions on touchscreens, designs that many PC developers need not consider. Ticket to Earth takes two gameplay styles I\u2019m a huge fan of, turn-based tactics and puzzles, and merges them into a battle system the likes of which I\u2019ve never seen before. There\u2019s a lot of story and character progression built around it too, and while none of it goes particularly deep or varied it does offer some challenging battles in bite-sized portions.The colony world of New Providence has outlived its usefulness, and public order is breaking down as poor settlers scramble to get off-world. Tickets to Earth (see what they did there?) are unattainable by all but the richest inhabitants, sparking protests and unrest. In the distant settlement of Land\u2019s End this unrest is about to take on a whole new dimension, as hardened criminals stage a massive breakout from the penitentiary and set their sights on upending the planetary government. In the midst of this chaos, several heroes will be called into action from their diverse walks of life, including a gardener named Rose, a hardened bounty hunter known as Wolf, a doctor, a test subject, and more.I will warn you up front that Ticket to Earth is episodic, and currently contains three of its four planned episodes. There\u2019s no reason to believe the fourth won\u2019t make it in, but if you\u2019re anything like me having an incomplete game can be a bit of a buzzkill. What is already present will last you awhile, though, with three to four hours of main quests and side missions to work through per episode. Battles themselves don\u2019t take too long, averaging maybe five minutes each, but there are loads of them and loads of dialog and upgrades to explore between each. I will also say that the story is quite good, told in still comic panels with bold, colorful art and charming character designs. It\u2019s not going to break any expectations, but there\u2019s enough going on to keep you invested in the lives of Rose and her allies.It all revolves around the battle system though, and as interesting as it is, it comes with a few drawbacks. Combat takes place on a small-ish grid of colored tiles, four basic types and a few special ones later in the game. Your characters get two actions per turn, and moving along a single color of tile uses one of those actions. You can move as far as you want on that one action, as long as you stick to the color you first stepped on. Attacking or using most powers consumes another point, so you\u2019re generally going to be moving and attacking once each or moving across two colors of tile if needed. Each tile you step on boosts your attack, with a more pronounced effect after crossing five in a single move. This is key because it can push your base attack from 2 or 3 up to 20 or 30 for a single attack. Landing an attack resets your attack power, so running circuits around the grid between attacks is the name of the game, especially because that also charges your four color-matched powers.I like this system, and it\u2019s good for staging fast-paced tactical fights that don\u2019t require particularly rigorous thinking. It has its drawbacks, though, and chief among them is that it\u2019s heavily randomized. The tile layout for every battle is randomized, from the initial arrangement to what replaces crossed tiles. Most of the time you\u2019ll be able to get into position or charge up your attacks no problem, but there will be instances where you can\u2019t move more than two or three spaces because of a bad mix. It\u2019s worse when you have characters like Wolf, who gets important bonuses from one type of tile, or battles with lots of enemies because they use the same rules to move and will eat favorable tile layouts on their turns. There\u2019s also not much variety with the way this system is used, because almost every battle takes place on the same single-screen grid, and challenges you to defeat X enemies. After a few hours of those fights it can get a little old, especially if you repeat some due to bad tile luck or just to clear bonus objectives.You\u2019ll have plenty to do outside of battles, though, thanks to a wealth of progression systems. Your characters have four special powers, each tied to a specific grid color. There\u2019s a whole library of unique powers for individual characters that can be unlocked with cash earned from battles, allowing you to customize the capabilities of each. Cash can also unlock new weapons with different base and max damage stats. Missions and their bonus objectives also award tokens which are used on a passive skill tree to unlock stat boosts and handy new effects like damage boosts off specific tiles or remote collection of item drops. There are new dialog scenes between characters after every mission as well, so you can get as close to the cast as you want through some solid writing and plot twists.Ticket to Earth takes a great concept and makes a decent game out of it, one hampered only by the flaws of its ambition. As much as I enjoy the battle system it could have stood to be refined a bit further, mitigating the effects of bad RNG and adding a little more variety to the many fights you\u2019ll face. But everything else surrounding this system is great, and it\u2019s still a unique form of combat that you can get a lot of mileage out of. Bold, colorful graphics in both 2D and 3D and a surprisingly memorable soundtrack round out this unexpected gem. Definitely check it out if you\u2019re looking for something lighter or just different in the turn-based tactics field, and don\u2019t let the mutants, robots, or random chance get you down.Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https:\/\/goldplatedgames.com\/ or on my curation page!. Ticket to earth is a charming sci-fi romp with relatively light turn-based gameplay and a respectable length. The package as a whole is very engaging; being well balanced and paced with constant progression and bits of story between every main mission. The gameplay is not massively difficult so one doesn't need years of experience in the genre to have a good time with Ticket to Earth; but it does keep ramping up well and very few mission are actual push-overs. The story as well starts slow but did grow on me at least, partially thanks to the sheer length(took me 20ish hours to basically 90% 3/4 episodes with one not yet released). At this point I can't wait to see the story to it's conclusion.Ticket to Earth is clearly a relatively small game, but it is one where the devs have put their time in all the right places and everything is pretty polished and as said lengthy. It doesn't actually feel constrained or limited due to outside factors, and as such was quite a blast to play through.. More, please! PAX Aus, IndieCade Europe and the GDWC 2017!: It is Melbourne International Games Week here, an awesome week of game events including the GCAP conference for game devs, and PAX Aus for everyone!We will be showing the game at PAX Aus, so come by and say Hi if you're attending. Our booth is in the PAX Rising area. We love PAX, and look forward to meeting you there.We will have some preview content from Episode 3 on show! And you will also be able to try an AR version of Ticket to Earth!We will then be travelling to Paris for IndieCade Europe! We are super excited about this event. If you're attending, please come say Hi! We don't know anyone there yet, so we'd love to see a friendly face. Finally, we wanted to share some exciting news that we just received this morning! Ticket to Earth is a finalist in the Game Development World Championship 2017! We will be going to Finland at the end of November. We're looking forward to meeting gamers and game developers there too.Thank you for playing Ticket to Earth. We are working hard on Episode 3 and will be sharing some more info on it soon.. Ticket to Earth - Patch Release: Hi Peace Keepers,We've just released a patch update for Ticket to Earth. It includes enhancements and bug fixes for some Episode 2 features, and also a few general tweaks and optimizations.Updates include: A new shortcut button that takes you from the Forge to the Weapons equip screen A screen during the mission complete sequence that shows the Nitrium shards collected in the mission Fixed a bug that sometimes caused the player to receive more Nitrium shards than expected Fixed a bug that caused looping audio to continue playing sometimes Other minor bug fixes and optimisationsThank you all for playing Ticket to Earth! (Now, we'll get back to working on Episode 3!)- The Robot Circus Team. What's a MEND Unit?: Greeting Peacekeepers,Some background briefing on the setting of Episode 3.The Reinhart Refinery was a fully autonomous Nitrium processing facility. Boasting a multi-stage production line centred around a high-energy Centrifuge, the Refinery also housed a robot replication service. Producing HELP and SERV units for use in areas too toxic for human operators; the Replicator also produced MEND units which provided service and maintenance support throughout the facility.Sadly, the damage wrought by the failure of the main centrifuge was beyond the repair capability of these humble MEND units. It is assumed that these robots still patrol the abandoned Refinery looking for problems that need fixing.Until next week.Peace out!The Robot Circus Team. Episode 3 is available now!!: Greeting Peace Keepers!Thank you for your continued patience! The PC and Mac versions of Ticket to Earth - Episode 3 - Meltdown are now available on Steam.A big thanks to our playtesters and new TTE fans who played the PC demo at PAX AUS this year! Your support and feedback has been invaluable and has helped to shape our latest massive update. Fans on iOS and Android have been really loving this new release, with many players rating Meltdown as their favourite episode so far.We've taken extra time with the Steam versions to super deluxe the visuals. Dive into the action and take the fight to Zero and Malady, as your team of Peace Keepers battle across the ruins of the Rinehart Refinery. This new Episode includes two new playable Heroes, 27 narrative driven missions, 35 new combat powers, 15 new enemies, new boss fights and an expanded crafting system. Packed full of puzzle-RPG action, Episode 3 is a free update for all players who own Ticket to Earth.We sincerely hope you enjoy this new episode of Ticket To Earth.Best wishes for a happy holiday season,The Robot Circus Team. Introducing Rookie and Veteran Modes: Greetings Peace Keepers!We’ve just released an update for Ticket to Earth that adds “Rookie” and “Veteran” difficulty settings to the game.Veteran mode is the game as it’s always been. The combat is challenging, and it’s great for players who are experienced with our unique puzzle-tactics gameplay.Rookie mode makes the combat less challenging by giving the heroes more health and having the enemies deal less damage. It doesn't take all the challenge away, but the combat is more forgiving, helping you to learn the game.Rookie mode also gives you the ability to skip levels that you are stuck on, allowing you to continue with the story. (If you fail a mission 3 times in Rookie Mode, the game will ask if you want to skip the mission. If you decide to skip, you can replay the mission later using the Combat Meditation menu.)You can switch between Rookie and Veteran mode at any time from the Settings menu on the Title Screen. So, feel free to try these settings out.Players who are new to tactical combat, or who prefer story, may want to start with Rookie mode. You can switch over to Veteran mode and continue your game whenever you like.We love our audience and we’ve added Rookie mode in direct response to player feedback. Please let us know what you think of this addition. And if you have friends or family who you think would enjoy this new mode, please let them know about it.For those of you who are waiting for Episode 4, we have not set a date for its release yet. However, we’ve been working hard to get it ready, and will be sharing more information soon.For now, here's a first look at some of the new locations in Episode 4! Episode 4 starts in First Landing, the capital of New Providence.. Episode 2 launched on iOS today and coming to Steam very soon!: Greetings Peace Keepers,Episode 2 is coming!Yes, the wait is nearly over, and Ticket to Earth Episode 2: Crash will be available to download very soon. Players on iOS will be getting the free update first as it launched on the App Store today, but PC and Mac players will be getting it very soon afterwards. We will be announcing the date early next week!Here are some of the cool new features you’ll be seeing in Episode 2:To be continued... Following the cliffhanger ending of Episode 1, Rose and Wolf are shot down above a toxic industrial wasteland. Before they were fighting for justice; now they’ll be fighting to survive!What’s up Doc... A new playable hero with a whole new move set, upgrade path, and equipment list.Meet the locals... Hordes of new enemies, including grotesque mutants and vicious militia armed to the teeth with devastating weapons, with both groups led by powerful new bosses.She’s crafty… A new crafting system lets players collect rare crystals and combine them into powerful gems which they can socket into their equipment to gain special bonuses.There’s more, but we don’t want to spoil ALL the surprises!Thanks for joining us on our journey so far. We’re so excited to finally be able unveil the next chapter!- The Robot Circus Team. Everything you wanted to know about Justice Servitors!: Greeting Peacekeepers,As requested, we have provided new information on the subject of Justice Servitors.Servitors are independent robotic agents of the Justice Engine delivering a broad spectrum of arbitration and administrative services. Each Servitor is built from a conventional UtilityForm chassis which can be configured to match service class requirements. There are four classes of Servitor currently employed across New Providence. Class I Servitors provide administrative and judicial rulings, serving as the voice of the Justice Engine within the Colonial Administration. Class II Servitors are patrol units providing surveillance oversight and security coordination. While normally encountered in Colonial Armouries, the recent surge in civilian unrest has seen more Class II Servitors deployed to help maintain order in major settlements.Class III Servitors oversee the work of licensed PeaceKeepers. Operating from Justice Stations across New Providence, Class III Servitors are voice of the Justice Engine within the PeaceKeeper network.Class IV Servitors provide low level arbitration and clerical assistance across a range of civil services. As required by law, all Servitors operate within standard energy and processing constraints. Continuity of function is preserved by regular contact with assigned base stations. According to Justice Engine records, a single Class IV Servitor was stationed at the Rinehart Refinery when the main Centrifuge malfunctioned. Limited to administrative oversight of the trade in Nitrium ore, records show that the Refinery Servitor attempted to respond to the unfolding crisis.Data-logs indicate that the Servitor completed an emergency function class upgrade, reconfiguring itself for a range of bio-remedial functions. Since the catastrophe, no signals have been received from the Refinery Servitor. See you next week!The Robot Circus TeamPS: Yes - you can play as a Servitor in Episode 3! :)
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